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Deadly perils. Priceless treasures.


Eberron is a campaign setting, set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; it combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.

Zendikar is a wild, untamed world fabled among planeswalkers. Ancient forests conceal trapped ruins. Catacombs leak poisonous vapors into the sky. Magma bursts unexpectedly from a placid lake. The landscapes are breathtaking—if you can survive the dangers. Zendikar hides treasures beyond imagining, but only an elite few can survive long enough to find them.

Codex Anathema is the name that encompasses all my campaigns. In this case, volume VIII combines elements from the Zendikar MtG set and the Eberron D&D Campaign Setting to offer an exciting adventure of epic proportions.


Rise of the Quori is a play-by-post campaign being conducted in the D&D Beyond forums by myself.

Recruitment Thread: Recruiting for Zendikar-Eberron cross-over!

Game Thread: “Codex Anathema, vol. VIII: Rise of the Quori
Out of Character Conversation: Discord: #rise_of_the_quori

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Codex Anathema, vol. VIII: Rise of the Quori Gonz Gonz